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Aberrant is a role-playing game set in 2008 A.D. in a world where super-powered
humans started appearing one day in 1998.
Super powers come from an individual's ability to manipulate energy at the
"quantum" sub-atomic level. Since individuals who can do this have an imperfect
understanding of quantum mechanics, their powers are limited by their
subconscious and usually follow a specific "path" or are linked to a specific
focus.
As a nova's ability to manipulate the quantum fabric of the world grows, he
begins to experience Taint, the side effects of channelling larger amounts of
energy.
Aberrant is unique among the publisher's game-lines for having no particular
castes or character classes. Aside from this, it shares with many other White
Wolf games a tendency to embrace "shades of gray" morality and reject the
traditional superhero trope of "heroes vs. villains".
Aberrant is the middle game of the Trinity Universe, and is thus the prequel to
Trinity and the sequel to Adventure!. Trinity details the future history of the
novas, over a 60-year span of time, while Adventure! covers the dawn of this
setting in the 1920s. |