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Aberrant is a role-playing game set in 2008 A.D. in a world where super-powered humans started appearing one day in 1998.
Super powers  come from an individual's ability to manipulate energy at the "quantum" sub-atomic level. Since individuals who can do this have an imperfect understanding of quantum mechanics, their powers are limited by their subconscious and usually follow a specific "path" or are linked to a specific focus.
As a nova's ability to manipulate the quantum fabric of the world grows, he begins to experience Taint, the side effects of channelling larger amounts of energy.
Aberrant is unique among the publisher's game-lines for having no particular castes or character classes. Aside from this, it shares with many other White Wolf games a tendency to embrace "shades of gray" morality and reject the traditional superhero trope of "heroes vs. villains".

Aberrant is the middle game of the Trinity Universe, and is thus the prequel to Trinity and the sequel to Adventure!. Trinity details the future history of the novas, over a 60-year span of time, while Adventure! covers the dawn of this setting in the 1920s.

 

 

 

 

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