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Mage Knight is a miniatures
wargame using collectible figures, created by WizKids, Inc. A synthesis
of classic miniatures games and of collectible card games
Mage Knight is based in an illusion reality on a continent known simply
as The Land. The game of Mage Knight revolves around a dispute sparked
by a revolt against the strong Atlantis Guild. Hundreds of years before
this revolt lived a powerful magically-gifted individual named Tezla.
Prior to Tezla's climb to ability, there were two known schools of trick
in the Land: Elemental and Necromantic. Because these magic schools were
diametrically opposite, it was deemed inconceivable for anyone to
overcome both. Tezla, however, managed to make just that inventing a
third school of magical, known as Technomancy. reliant upon a
magically-infused mineral called magestone. As an outcome, the Atlantis
Guild began mining the mineral and after Tezla's death the proponents of
each school of trick claimed to get captured his psyche gist and discord
began to organize among the three schools. Eventually, this led to the
Necromantic and Elemental schools leaving Atlantis. These breakoff
groups became known as the Necropolis Sect and
the Elemental League, respectively.
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